wtorek, 13 kwietnia 2010

Doucin Pierre / Soemone

SOEMONE FREELANCE ILLUSTRATOR

Doucin aka Soemone is a freelance designer from Paris, France. He spent an amazing 10 years doing graffiti before he made the switch to the digital world. Soemone has mastered the present digital revolution and has created his own unique style. His experience and great designs has pulled major clients like Renault, BNP Paribas, COmputer Art, PSD Mag, Factory 311, Hub, Magic Garden, Emergence and many more

After about ten years dedicated to the culture of graffiti, SoemOne now works with digital format and has developed a personal and dynamic graphic universe. Open to any form of expression, SoemOne´s work is in the perpetual evolution. He multiplies every experience and has mastered a unique style and technique of present-day design. Available for all work propositions.

CLIENT LIST
Intel / FNAC / Umbro / Renault / BNP Paribas / YRB / Manchester United Soccer School / Publicis Conseil / Publicis Dialogue / Computer Art / Psd Mag / Ministere de l'emploi / Sivam & Automotion / Adhesia / Extrême Les Corsaires / Creative Sparks & more .

PRESS
The Book Of Inpiration / Computer Art / Psd mag / The Red Flag / Inspire / Artskills / W3sh / Digital Abstract / Partafaliaz / Advanced photoshop / Beautiful Decay / Killahbeez / The Visual Mixtape / Designlenta / & more...

Digital portfolio:
http://www.soemone.com

















poniedziałek, 12 kwietnia 2010

Photographer Henrik Adamsen shoots model Sarah Grünewald for Forrest & Bob Underwear.

Fashion photographer living in Copenhagen, Denmark.

I believe in simplicity. Most of my work is shot with just one light source. I love shooting in available light and daylight. I have a very large daylight studio in Copenhagen where I shoot most of my pictures.

I love working with people, which is also one of the reasons why I shoot fashion. When we shoot we always try to make it fun - it gives so much energy to the pictures.

Although all my pictures are shot digitally, I'm not a very big fan of the digital and the overly sharp look that often comes with digital pictures. In all the simplicty I like to keep a certain amount of atmosphere and soul - or mess, if you like...














Official digital portfolio:
http://www.henrikadamsen.com/

Link to the article:
http://designteam.pl/3025

niedziela, 11 kwietnia 2010

Sebastian Onufszak

Biography

Born in Breslau, Poland in 1978, Sebastian Onufszak is a visual artist focusing on print, interactive media and motion graphics.

Since 2002 he has been working for an international range of high-end clients. Additionally he is reknowned for his experimental live visuals which supported Funkstoerung, Mouse on Mars, Michael Fakesch and many more.

His works were featured in numerous publications and exhibitions worldwide. He is founder of the well-known artist collective "Propagandabuero".

Having worked as Creative Director at Parasol Island for more than two years, he is now available as a freelance designer and director.

Clients

Audi, Averna, Bacardi, BBDO, BMW, Braun, BenQ, Budweiser, Cortal Consors, Ed Hardy, Funkstoerung, IKEA, Infiniti, Jasmine di Milo, Jeep, L'Oreal, MarcO'Polo, Masterfile, Mercedes, MTV, Nike, Peugeot, Prestel, Randomhouse, Ray Ban, Red Bull, RWE, Senator, sOliver, SonyEricsson, Smart
























Official digital portfolio:
http://www.sebastianonufszak.com

Behance:
http://www.behance.net/ingraphicswetrust

Design Showcase: “avantgarde” by Maxime Quolin

A set of four printed artworks using the same tone, effect, and elements. This brilliant design project was created by graphic designer Maxime Quolin from Belgium as a milestone project to showcase his step forward as a graphic designer and artist.

Avantgarde

Avantgarde is some kind of milestone project, because I wanted it to be a symbol of me taking a step forward as a graphic designer and as an artist. I tried to apply a very specific mood with the composition and the colours. In some way the artworks can be related as the relationship between nature and humanity, but I didn't want to have a very specific message in artworks, so people can interpret it their way. Therefore I think that's the closest thing to "art" that I've ever done. Technically, I didn't use very specific techniques, I just tried a lot of different things, removed the failure and kept the good stuff.

- Maxime Quolin
Graphic Designer from Liege, Belgium





















Link to the article:
http://photoshoptutorials.ws/creative-inspirations/graphic-design/design-showcase-avantgarde.html

sobota, 10 kwietnia 2010

Adam Spizak Interview

Adam Spizak is a unique breed of designer, from the first glance at his work you will be engulfed by very strong emotions that are just pouring out of his art. He prides himself on creating art that is visually stimulating that will make you feel something you’ve never felt as well.

Each one of his illustrations has it’s own personal background story along with a whole group of emotions that are meant to be expressed. Adam also gives us a great tip on how to efficiently store all your idea’s and then use them when the time is right. Let’s have a chat with Adam!


1. Welcome to Psdtuts+, please introduce yourself. Could you tell us where you’re from and how you got started in the field?


My name is Adam Spizak, I’m a polish illustrator and designer living in London, UK. I started my adventure when I was 15-16 years old on my Amiga computer. I was very impressed with Amiga’s art scene and I wanted to try for myself. I started by working on The X-Files and Metallica themed wallpapers for friends and I found it very enjoyable; now after almost 14 years I still do.




2. All of your art looks extremely cinematic and compelling because of the scenes depicted in your work. Do you usually write or create a back story to your illustrations?


Yes, the story is the only thing that gets me going – I also work as web designer and interactive developer so if I wouldn’t put story in my illustrations I wouldn’t probably enjoy making them.

Most of the time there are two paths of how I start – either I got a backbone of the story, an idea e.g what if I would have a guy in flames in place that looks like a prison cell etc. Once I start working on image I will build the story. The other path is when I got the story in place and all the important aspects of the image are planed – then just the execution.




3. You have a unique talent for creating art that when complete screams with emotion. Most of your work has strong emotion when you look at it. Is this your intention when designing? And if so why?


Thanks, I try to be honest with what I do – the first idea after the story is there is: build something that I as a viewer would enjoy looking at, something with emotion and story to boost it up. There is a great number of very skilled designers who design rubbish, pointless designs just because they got the skills – that’s what I’m trying to avoid. I don’t have the best skills so I try to have the story.



4. Are you a self taught designer or have you been to a design school?

I do have a multimedia design degree, but that was long after I started working as a designer and was more about programming and internet broadcast so very different to what I do.

I’m a self taught illustrator. When I started there was no digital art magazines, no Psdtuts+, etc. I didn’t read or own any Photoshop books (even now, the only book I can say I’ve read was “Macromedia Flash 8 for professionals”) – so everything you see is what came from experiments and many failures.




5. Since every one of your illustrations is one of a kind, what advice would you give other designers who have problems coming up with original idea’s for their artwork?


When you get an idea – write it down, even if you think it’s overcooked and might be a cheesy one – still it can be useful somehow. I have a folder on my hard drive with ideas with sub folders named after a single idea (these folder are used as a base to store images useful for that illustration). It sound simple but it does help a lot – you can cross over two/five/ten sub folders and get really crazy ideas for an image.

Get inspired – look at other people work and try to think: what if I take that and put it in a different setting – what would change? Etc. Asking questions about the design or even just about the idea can help you develop ten new more ideas, etc. Write them down. I know that these are very simple rules – but I work with junior designers in my day job and for many that’s the biggest problem. It’s not the technical side, but the managing of an idea – often they have to many thoughts and struggle to bind them into one cohesive idea, that simple managing can save you.



6. “Eraser” is arguably the strongest piece in your portfolio. Can you please walk us through the creation of this design and also what do you intend the viewer to feel when they look at it?

I don’t think that this is the strongest piece to be honest, someone told me that it looks like scene from “Heroes” TV show. I wanted to have an illustration with two main characters and conflict/emotion between them. The first draft was based more on the idea of one guy holding hands around the other guys head and erasing his memory, but once I done some sketches and basic mock-up I thought it looked cliché and so typical.

Back to the sketch board – quick Q & A (as mentioned in question 4) – what if the first character would be in movement, that if the second if so powerful that he can erase your memory by sending high voltage lighting?

Once I knew I wanted to keep the scene dynamic I thought: what if the first character is passing the camera, how will that look – if he gets electrocuted will the viewer see tears and saliva, skin pores? I can just hope that the viewer is enjoying both the technical craft (most of the CG elements in this one are hand painted eg. lightings, saliva) but also the sense of action.



7. No two pieces of yours are ever directed in the same route, so what is your source of inspiration that provides for endless amounts of great ideas?

I start my day with coffee and browsing all big design and painting portals – that’s my first hour, just that can be great source of mixed ideas for images. I love reading books and listening to some good music that’s a great source of inspiration for me (one of my first images, done back in the old days on my Amiga was Stilgar, a freemen from Frank’s Herbert “Dune”). I always had a vast imagination so sometimes I need to say stop, so I don’t wonder off to far. People that work with me every day can provide you (hello to my fellow colleagues) with some funny stories of how many really silly jokes and ideas I can produce in five minutes.



8. Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?

Thank you. Don’t be afraid to experiment and fail. The comments to my work that get me really angry are: “you could do something more in the style of the previous one.” The only reason why I still enjoy doing what I do is because I don’t listen to comments like that (but make sure you listen to constructive feedback).

Experiment, do what you feels needs to be done – not what someone is saying you should do, be brave, and don’t force yourself to mimic someone else’s style because it’s popular. Peace, Thanks.



9. Where to find Adam Spizak on the Web:

Official digital portfolio:
http://www.spizak.com

Behance:
http://www.behance.net/spizak

Digart:
http://spizak.digart.pl

Adam Spizak Interview:
http://psd.tutsplus.com/articles/inspiration/adam-spizak-interview/

piątek, 9 kwietnia 2010

BACKSTAGE at VIENNA'S CALLING - PURE GLORY by JK PHOTOGRAPHY / FACTORY311/ NINETEEN74

Wow What’s just happened ?

A somewhat fashionable eruption of modernity has hit Austria’s primary city- Vienna.

We are in a world confronted with social chaos. There is no ‘real’ future. It merges the spirit of the past and the essence of today.

Fashion will always determine the ‘new’-likewise modernity ; except i twill be surpassed with something between the past and present of Vienna’s glory, at the edge.

Hotel Imperial was where the shoot deep inside the minds of NINETEEN74 ; a project consisting of thirty, or more people from designers, models and stylists alike. The photographer Jürgen Knoth, flirted with the idea that Vienna as a city has finally been recognized for its fashion but rather its history. Consider this masterpiece, a vibe synonymous to the Baroque period.

They’ve done it again and following the success and the initial concept of London’s Calling, Raoul Keil and Nicholas Hardy were itching to push things forward ; only this time, it was Vienna’s turn to break the mould. And Jürgen Knoth was the star of the show.

For now, Vienna’s desire to change and to revolutionize a new generation is disrupted by ‘haunted’ past what was once a promise is now a threat to their future.

Get more detailed the info at www.factory311.com www.juergenknoth.com and of course www.nineteen74.com.








Chameleon - Octopus Illustration by Martijn van Dam










Step by step. Video screen recording:



http://www.behance.net/supersilo